

The developers over at Kiwi Brothers Studio gathered most of their experience from the active modding scene in Warcraft 3. Their passion for the RTS games they loved playing often became their motivation to improve games. Most of these developers emerged from the modding scene. Furthermore, I was able to talk to Kiwi Brothers Studio, who are currently working on their first RTS game Liquidation.īalint Marczin also streams RTS games like Age of Mythology on his Twitch channel Nakamura_RTS. I was fortunate enough to interview Balint Marczin, a lead developer from Creative Assembly, the studio responsible for the Total War series of 4X/RTS games. To help dispel this myth, I decided to reach out to some RTS developers. It’s time we re-examine and then dispel the myth. People begin missing out and are led astray. Upon hearing that these games might be dead, people will move on to games that, while being more popular, may not be the actual game they’re after. Are they really dead, though? Hyperbole like this doesn’t attract potential players. In the last decade, the myth that “RTS games are dead” has begun to emerge and has persisted. There are various reasons for this, which we’ll discuss later.

While there have been many great and interesting RTS games made more recently, the genre is certainly not as popular as it used to be.

The gameplay, which involves tactics that require attentiveness, speed and micromanagement, is something I personally sorely miss in contemporary gaming. The story campaign in Warcraft 3, told across four (not including the expansion) epic campaigns from different perspectives laid the groundwork for a world that became a titan of the MMO genre: World of Warcraft. The single-player campaigns in these RTS titles offer a great space for writers to tell expansive and rich stories. Real-time strategy games provide an experience that in my mind few games can offer nowadays. Warcraft 3 was a beloved RTS game for many PC gamers of the early 2000s.
